defining ground region
Clear the Graveyard » Devlog
Hey!
I fixed something that is not really important but was bothering me: now there's ground tiles only on the playable region! And the ground region is checked automatically!
I made a video to show how it's done (The speed of the algorithm in-game is obviously faster). I think it's something pretty satisfactory to watch :3
This is not something that's really important because in the future I will probably set the ground regions manually using the level editor, as I was thinking of having different ground tiles in the level.
But for now, I think it looks better. (And maybe a bit slower to start the level. Sorry for that... :P).
Files
clear-the-graveyard-linux-raspberrypi.bin 8.2 MB
Version 3 Jun 15, 2021
clear-the-graveyard-linux-amd64.bin 8.5 MB
Version 2 Jun 09, 2021
clear-the-graveyard-linux-raspberrypi.bin 8.2 MB
Version 1 Jun 09, 2021
clear-the-graveyard-windows-amd64.exe 8.4 MB
Version 2 Jun 09, 2021
clear-the-graveyard-macos.zip 7.8 MB
Version 2 Jun 09, 2021
Get Clear the Graveyard
Clear the Graveyard
Save the forest and the world by clearing a graveyard from zombies
Status | Prototype |
Author | Ninus Hideon |
Genre | Action |
Tags | 2D, Action-Adventure, Third Person, Top-Down |
Languages | English |
More posts
- Pause Menu and Controller SupportJun 11, 2021
- Launch (Late devlog) and first updateJun 07, 2021
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