defining ground region


Hey!

I fixed something that is not really important but was bothering me: now there's ground tiles only on the playable region! And the ground region is checked automatically! 

I made a video to show how it's done (The speed of the algorithm in-game is obviously faster). I think it's something pretty satisfactory to watch :3


This is not something that's really important because in the future I will probably set the ground regions manually using the level editor, as I was thinking of having different ground tiles in the level.

But for now, I think it looks better. (And maybe a bit slower to start the level. Sorry for that... :P).




The code for the project showcased in the video can be found in my google drive.
Why didn't I created a repository on github? I'm just too lazy to set a repo > <

Files

clear-the-graveyard-linux-raspberrypi.bin 8.2 MB
Version 3 Jun 15, 2021
clear-the-graveyard-linux-amd64.bin 8.5 MB
Version 2 Jun 09, 2021
clear-the-graveyard-linux-raspberrypi.bin 8.2 MB
Version 1 Jun 09, 2021
clear-the-graveyard-windows-amd64.exe 8.4 MB
Version 2 Jun 09, 2021
clear-the-graveyard-macos.zip 7.8 MB
Version 2 Jun 09, 2021

Get Clear the Graveyard

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