Changed Design
One Button Turret » Devlog
So, I decided to work some more on this and really make a game, and not just let it as a prototype XD
First thing first, I decided to change the design of the game levels. I opted for a circular design, since the turret keeps rotating. This also makes sure the enemies get to the turret within the same time, different from the previous iteration, where the distance traversed by each enemy enemies was different.
I added a lifebar around the turret, so it's more organic to check the remaining life.
Also, changed the way I display the wave number to make it a little cooler :P Now it's displayed on the background.
Files
one-button-turret-linux-amd64.zip 14 MB
Version 0.2 Nov 27, 2022
one-button-turret-linux-raspberrypi.zip 14 MB
Version 0.2 Nov 27, 2022
one-button-turret-macos.zip 15 MB
Version 0.2 Nov 27, 2022
one-button-turret-windows-amd64.zip 14 MB
Version 0.2 Nov 27, 2022
one-button-turret-html5.zip 13 MB
Version 0.2 Nov 27, 2022
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One Button Turret
Control your turret with one button. Try to survive the longest possible
Status | In development |
Author | Ninus Hideon |
Genre | Shooter, Survival |
Tags | 2D, Arcade, Singleplayer, Tower Defense |
Languages | English |
Accessibility | One button |
More posts
- OBT v1.1.1 - bug fixes, shield hp upgradeJun 25, 2023
- OBT v1.1 - Enemies, Shields and Dark MagicJun 21, 2023
- OBT v1.0.4 - new enemy, bug fixesApr 16, 2023
- OBT v1.0.3 - core mode, clear data, weapon balanceFeb 16, 2023
- OBT v1.0.2 - bug fixes, weapon and pickups adjustmentsFeb 14, 2023
- OBT v1.0 - bug fixes, weaponsFeb 12, 2023
- OBT v0.9.6 - bug fixesJan 22, 2023
- OBT available for AndroidJan 18, 2023
- OBT v0.9.5 - more particles, small changesJan 16, 2023
- OBT v0.9.4 - pause menu, particles, difficulty increasedJan 06, 2023
Comments
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Nice job on the polishing changes! The differences are quite noticeable from the last ver. The circular map and the health bar both feel like changes for the positive, as well as the font change and countdown to each wave.
I’m not sure if you’re looking for any additional suggestions, but sound effects, a music track, and an explosion or screen shake on enemy defeat and when they hit you would make it feel oh so good when playing!
Hey Bretta!
Thanks for the feedback and for the suggestions. 😊
Yes, this game definitely needs sound effects and music. I feel this is something I will take a while to make right though. I was thinking of adding a screen shake when the player is hit. Seems more natural, and less distracting than when the enemy is hit. But I will experiment with adding shake for when hitting on enemy defeat too (maybe depending on the distance between the turret and the enemy. It could be cool)
Well, I gonna work on this later. Thanks again for playing and for feedback 🙂